Saturday 10 March 2012
.HACK//SIGN
.hack//Sign follows the story about Tsukasa being mind-trapped into the game. Despite being a "fantasy quest type adventure", it does not rely on action sequences. Instead, the show is driven by mystery, slowly revealing its secrets to the viewer while paying much attention to the individual characters.[7][unreliable source?] Questions like what happened to Tsukasa in the real world, who he really is and why he is unable to log out are driving points of the story.
Soon after the beginning of the series Tsukasa is led to a hidden area. There he meets Morganna, depicted as a voice without physical appearance, and Aura, who appears as a young girl clad entirely in white, floating asleep above a bed. The storyline introduces Morganna as an ally, but her real intentions are unknown at this point.
As the story progresses many characters are introduced, some who want to help, some who have ulterior motives. Then more questions arise as to "what is happening in the game itself, who are these various characters, what are their true goals and what will happen to Tsukasa". All the while he is seen struggling with his increasingly dire situation as well as his own social and emotional shortcomings. Tsukasa isolates himself, but eventually he begins to get closer to other players, and builds strong relationships with some of them; the most important is the one born between him and Subaru, a kind and thoughtful female Heavy Axeman.
In the meantime, the anime follows the quest for the Key of the Twilight (黄昏の鍵 Tasogare no Kagi?), a legendary item rumored to have the ability to bypass the system in The World. Some characters want the Key to gain the power this supposedly confers. Others believe the item will provide Tsukasa with a way to log out. Despite their reasons for seeking it, everyone agrees that it is related to Tsukasa in some way, as he is also a factor bypassing the system in the game. His body being in a coma in the real world adds a sense of urgency to the quest.
Near the end of the series Tsukasa's real-life identity takes a more central place in the storyline, particularly in relation to his growing bond with Subaru. The series shows his fear and insecurity as he confesses to her that he is probably a girl in the real world. It is also at this point when Tsukasa is told Morganna's plan by a highly skilled hacker called Helba. Morganna conceived the plan to link Aura to a character who could corrupt her with negative emotional data, placing her in a state where she would never awaken. The chosen character was Tsukasa, as his mind was filled with distressful memories of his real life. Helba also suggests that when Aura is able to awaken, "the Key of the Twilight will take form".
The story reaches its climax when Tsukasa confronts Morganna. Then the viewer sees him declaring that he is no longer afraid of her or of reality, and will log out because there is someone he wants to see. This statement triggers Aura's awakening, allowing Tsukasa to log out. The last scenes feature an emotional encounter between Tsukasa's real-life self, finally shown to be a girl, and the real-life player behind Subaru.
Tsukasa is the protagonist character of the story and plays a Wavemaster. At the start of the series he is seen waking up to find himself trapped in The World, unable to log out. He is initially depicted as a cynical loner who tends to avoid others as much as possible, but his character development shows him growing to realize there are people who care about him.One of these people is Subaru, a female Heavy Axeman introduced as the leader of the Crimson Knights, a player organization designed to fight injustice (such as player killing) in The World. Most of the time Subaru is the only character preventing the Crimson Knights from running wild; she knows that they must be restrained from abusing their power. She eventually joins in the search of a way to help Tsukasa, and builds a close relationship with him.
Also close to Tsukasa is Mimiru, a Heavy Blade who is poor at planning things out and following through on them. She is the first player to meet Tsukasa, and later forms a bond with him and vows to protect him. She usually hangs out with Bear, trying to solve the mystery of Tsukasa's inability to log out. Bear is an older player of the game and plays a Blademaster. He appears as cool and collected, always willing to help out newbies. He also conducts research in the real world on Tsukasa. One of Bear's acquaintances is BT, a plotting and scheming Wavemaster.
BT teams up with Crim and Sora to find the Key of the Twilight. Crim is a powerful Long Arm, friend of Subaru who founded the Crimson Knights organization with her, but afterwards left it as he found it did not match his personality. Amiable, easygoing and sociable; he prefers to keep the real world and the game separate. Crim's stated goal when playing is simply to have fun, although he never turns down a chance to help somebody in need. Sora is a Twin Blade player killer who enjoys hunting players down, especially attractive female ones, and demanding their Member Addresses in exchange for their lives. He sees Tsukasa as the strongest link to the Key of the Twilight, and starts working with BT in the quest for it.
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